Layers and Ensembles: Engineering a Development Loop Like a Network
How I designed the skill system I now direct — borrowing depth, width, and ensemble structure from neural network architecture, on purpose, over months of iteration.
Work, releases, writing, and public moments in one continuous record. Dates come from the archive itself; ongoing threads stay open.
How I designed the skill system I now direct — borrowing depth, width, and ensemble structure from neural network architecture, on purpose, over months of iteration.
I run my Mac with a pen tablet instead of a mouse. The vendor driver kept getting in the way, so I wrote my own. Here's the input path from tablet to screen, and what keeping a realtime driver alive taught me.
A progress update on Patcher: manufacturer pages, public profiles, SSR, moderation tools, multi-panel workflows, and a more coherent digital twin workspace for Eurorack.
A new apartment, a square room, and €310 worth of polyester panels. But the biggest improvement cost nothing.
I built a mobile-first fuel price finder using Italian Ministry open data — no tracking, no app install, no nonsense.
Building a live WebGPU visual engine night by night. What the architecture decisions actually cost, and what they bought.
A dedicated server, a UPS, AliExpress switches, and a lot of YAML. Building home automation that you can actually rely on.
mini-tagger, mini-renamer, and lms-guard: a set of macOS utilities I built because local LLMs are powerful but rough around the edges.
How a Polyterative live set actually comes together: patch design, documentation, performance, and post-production.
I do audiovisual performances. TouchDesigner taught me the concepts; its own UI convinced me to build something better.
MCP bridges let AI assistants operate Figma, Blender, and other creative software directly. Here's what that actually enables.
A UX engineer moves into a new place and does the obvious thing: opens Figma. What I learned about spatial design by treating it like an interface problem.
Why I stopped fighting the default keyboard layout and built my own input system with Stream Deck XL and Karabiner complex modifications.
A small Python tool that turns Claude Code's activity into sound, using Ableton and OSC.
A brutalist, techno-futuristic landscape of corrupted digital space — a story of hyperconnectivity's collapse, built from the ground up with modular synthesis. If Ruled by Code was an introduction to this world, Without Us is the moment of its unraveling.
What works, what doesn't, and how I configured Talon Voice for daily development across JetBrains IDEs and the terminal.
Joined a panel talk at MENT Festival in Ljubljana, then performed a live modular set at Kino Šiška.
Why I built an open-source web app to manage modular synth patches, and what I learned about community-driven tools.
How RxJS makes real-time generative visuals more composable and easier to reason about.
Leading redesign work for advanced analytics software, turning dense enterprise workflows into clearer product directions and a more coherent design language. My engineering background helps keep proposals realistic, implementation-aware, and developer-ready from the start.
Why most syntax themes fail readability, and how perceptual luminance fixes it.
1 track released under the Polyterative alias.
Performed a modular synthesis live set at perAspera festival in Bologna.
Expanded the live practice through a multichannel spatialized performance and a dedicated audiovisual event in Bologna.
An ongoing TouchDesigner system for real-time VJ sets and installations, driven by modular synthesis over OSC.
Led a public workshop in Bologna on design principles and Angular Flex Layout, including a live interface build.
A swirling, ethereal exploration of the search for connection — born from a dream and composed in a single hour. Haunting melodies and unpredictable rhythms for the countless strangers we pass every day, each one asking: is it you?
Owned frontend architecture for promotions-optimization interfaces used in FMCG and retail contexts. Worked across Angular, RxJS, TypeScript, and SCSS while bridging data science, product, and UX on data-heavy workflows where clarity really matters.
Released the first version of the open-source Eurorack workspace that would grow into Patcher v6.5.
Started playing collaborative modular-improvisation sessions under the Polyterative name.
A deep and introspective look at the digital age — five drone tracks exploring algorithmic control, identity, and the blurring line between the virtual and the real.
A sonic exploration of the human experience across three long-form pieces — Cirri, Strati, and Cumuli — an invitation to introspection and resilience.
Built and continue to run an open-source product from concept to community: product direction, UX, frontend architecture, backend choices, releases, and user feedback loops. A long-running proof that I like owning hard problems end to end.
8 tracks released under the Polyterative alias.
An emotional exploration of the voids within us — hauntingly beautiful chillstep written over nine months, from October 2016 to July 2017. The debut EP.
Worked across manufacturing software for warehouse management, supply-chain planning, and production monitoring. The common thread was translating operational complexity into interfaces people could actually use day to day.
Early R&D work on a computer-vision project aimed at speeding up logistics data entry — a short engagement, but a useful introduction to product constraints outside straightforward CRUD apps.
Long-running creative practice in experimental techno, modular synthesis, and live AV performance. It is separate from my software work, but it strongly informs how I think about systems, rhythm, interaction, and tooling.
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