Impulse Dev Diary — Entity Pools, Dead Threads, and 3am Cascade Failures
One bad night building a live WebGPU visual engine: how a freeze in the entity pool happened, why it was so hard to find, and the boring fix that solved it.
3 posts tagged Live Performance.
One bad night building a live WebGPU visual engine: how a freeze in the entity pool happened, why it was so hard to find, and the boring fix that solved it.
A modular set looks improvised from the audience. Here's the weeks of patching, documenting, soundchecking and editing that go into one.
I perform audiovisual sets. TouchDesigner taught me how visual engines work, and its interface convinced me to build my own.